![]() If you've used other programming languages, you might be thinking 'Ok, but how does Vex know which point to process? How do I iterate through the geometry? There's too much voodoo here!' I always forget to do this, shout at my wrangles for a bit, then finally remember to stick 'v' in front of my attribute names. BAD Cd = mycolour // This will treat it as a float and only read the first value (ie, just the red channel of // GOOD Cd = v mycolour // Explicitly tells the wrangle that its a vector. You want to define a new point float attribute 'foo'? Just type 3.16 Random dots with overlaps on youtube.3.13 Distort colour with noise and primuv. ![]() 3.10 Find the median curve from many curves with vertexindex.3.9 Linear vertex or find the starting point on every curve.3.1 xyzdist to get info about the closest prim to a position.2.20 Generate a disk of vectors perpendicular to a vector.2.18 Remove points that don't have normals directly along an axis.2.17 Combine quaternions with qmultiply.2.16 Copies to sit on a surface, with random rotation, with orient.2.15 Convert N and Up to Orient with maketransform.2.13 More on rotation: Orient, Quaternions, Matricies, Offsets, stuff.2.12 optransform to do a motion control style camera.2.11 Get transform of objects with optransform.2.10 Solver and wrangle for branching structures.2.9 Solver sop and wrangles for simulation. ![]()
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